Flag Stats

# A tibble: 4,481 x 20
                   asctime levelname                     message
                    <dttm>     <chr>                       <chr>
 1 2018-01-30 13:36:51.618     DEBUG InitRound: Round started...
 2 2018-01-30 13:36:51.619     DEBUG            Player 0 spawned
 3 2018-01-30 13:36:51.619     DEBUG            Player 1 spawned
 4 2018-01-30 13:36:51.619     DEBUG            Player 2 spawned
 5 2018-01-30 13:36:51.619     DEBUG            Player 3 spawned
 6 2018-01-30 13:36:51.619     DEBUG            Player 4 spawned
 7 2018-01-30 13:36:51.619     DEBUG            Player 5 spawned
 8 2018-01-30 13:36:51.621     DEBUG            Player 6 spawned
 9 2018-01-30 13:36:51.621     DEBUG            Player 7 spawned
10 2018-01-30 13:36:51.621     DEBUG            Player 8 spawned
# ... with 4,471 more rows, and 17 more variables: event_type <chr>,
#   event_properties.player <chr>, event_properties.death_cause <chr>,
#   event_properties.victim <chr>, event_properties.hit_point <chr>,
#   event_properties.hitter <chr>, event_properties.hit_item <chr>,
#   event_properties.team_kill <lgl>, event_properties.killer <chr>,
#   event_properties.capture_time_ms <chr>, round <int>,
#   round_time <time>, event_id <int>, player_id <chr>, player_guid <chr>,
#   player_session_id <int>, player_team <chr>

Kills Stats

Most kills

Most deaths

Kills heatmap

Knife Kills

Stats Globales (TEMP)
Por el momento, incluye el warmup. En un futuro, sólo va a contar “el bueno”.

Stats Globales
EXPERIMENTAL