Flag Stats
# A tibble: 4,481 x 20
asctime levelname message
<dttm> <chr> <chr>
1 2018-01-30 13:36:51.618 DEBUG InitRound: Round started...
2 2018-01-30 13:36:51.619 DEBUG Player 0 spawned
3 2018-01-30 13:36:51.619 DEBUG Player 1 spawned
4 2018-01-30 13:36:51.619 DEBUG Player 2 spawned
5 2018-01-30 13:36:51.619 DEBUG Player 3 spawned
6 2018-01-30 13:36:51.619 DEBUG Player 4 spawned
7 2018-01-30 13:36:51.619 DEBUG Player 5 spawned
8 2018-01-30 13:36:51.621 DEBUG Player 6 spawned
9 2018-01-30 13:36:51.621 DEBUG Player 7 spawned
10 2018-01-30 13:36:51.621 DEBUG Player 8 spawned
# ... with 4,471 more rows, and 17 more variables: event_type <chr>,
# event_properties.player <chr>, event_properties.death_cause <chr>,
# event_properties.victim <chr>, event_properties.hit_point <chr>,
# event_properties.hitter <chr>, event_properties.hit_item <chr>,
# event_properties.team_kill <lgl>, event_properties.killer <chr>,
# event_properties.capture_time_ms <chr>, round <int>,
# round_time <time>, event_id <int>, player_id <chr>, player_guid <chr>,
# player_session_id <int>, player_team <chr>